Drone

Hi everybody,

A few days back I tried to post some new images, but they haven't appeared yet, so I'll put them up here :)

So, I haven't been posting in a very long time (a few years, actually :) ).

I had a couple of free hours last weekend and savored them by putting quickly up this Concept:

http://i27.photobucket.com/albums/c167/Dronetto/Chasemaster_01.jpg

June 27, 2011 by: Drone in:

About Drone

Hi everybody,

I work for quite a few years in the Games industry. I've worked as a 2D/3D Artist, Concept Artist, and Lead Artist.

Due to my daily workflow, I prefer digital media. My softwares of choice are Photoshop, Sketchbook, and 3ds Max. However, in my line of work I've gotten used to working with almost the whole range of tools: Softimage|XSI, Maya, Lightwave, Modo, Zbrush, Painter, ArtRage, etc.

If you have any questions, please feel free to drop me a message, or a line at Drone04@gmail.com

Have a nice day,

Drone

Birth Date: 
November 30, 1999
Location: 
Medium: 
Digital
Hi everybody, I would like to apologize to begin with -- on what I'll write below. In the course of the last couple of months I have received many requests, which I personally consider a huge compliment -- and I would very much like to thank everybody for their attention and very kind words regarding my illustrations.
Hi guys, As some of you requested, here are higher-resolution versions of the submitted images: http://drone04.page.tl/Hi_rez.htm Have a nice day, Drone
Hi everybody, As promised, here's a quick tutorial of the technique I prefer to use for quick concept art: http://drone04.page.tl/Tutorial-.-%7E-.-01.htm Have a nice day, Drone
Hi evrybody, And thanks again for the kind words! Due to the many questions about how I draw, here comes: I usually start just sketching very (VERY!) roughly on a piece of paper, just to keep the ideas around. Usually after taht I continue with a little more detailed sketches in Autodesk (former Alias) Sketchbook. When I have a clarity of the idea, then I move to Photoshop, or, if I'm the mood for pushing around some vertices, in a 3D soft -- I use them all practically, but usually my choice is 3ds Max.